
Go, is a captivating board game with over 4,000 years of history, originating in China. Known globally as weiqi, it remains widely played today. Across East Asia, particularly in Japan, Korea, and China, it enjoys exceptional popularity, with professional players competing for significant prizes. While its basic rules can be understood quickly, true mastery requires a lifetime of dedication.
Two players take turns placing black and white stones on a board marked with a 19x19 grid. The goal is to surround territory. Stones remain motionless unless completely surrounded and captured. Go rewards patience and careful balance rather than aggression. During play, control over territory and influence may change repeatedly, requiring players to remain both flexible and determined.
Similar to Eastern martial arts, Go develops concentration, balance, and discipline. A player’s unique style often reflects their personality, making the game a tool for self-reflection. It successfully combines intellectual challenge with visual beauty, where achieving “good shape” represents high praise for a move. Traditional sets feature carved wooden boards with slate and clamshell stones, though good quality, affordable equipment is available. In all cases, the evolving patterns of black and white stones create visually striking arrangements. These positions reveal increasing complexity the longer one observes them, holding an almost magnetic attraction.
This ancient game attracts diverse thinkers — musicians, artists, mathematicians, computer programmers, entrepreneurs, and traders. Children learn it easily and can achieve advanced skill levels. A uniquely reliable handicap system allows players of different strengths to enjoy balanced matches. For some, Go is a relaxing pastime; for others, like Michael Redmond, the only Westerner to reach top professional status in Asia, it becomes a complete way of life. When asked about his lifelong devotion, Redmond stated simply, “Because I love the game.” Despite having a limited number of rules, Go offers extraordinary strategic depth and continues to connect players across cultures and generations.
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1. 4. What is the main purpose of the text?(主旨大意)
A To compare Go with chess.
B To explain Go’s rules.
C To promote Go globally.
D To introduce Go’s charm.